using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Microsoft.Kinect; using Newtonsoft.Json; using NAudio.Wave; using MicroLibrary; using System.IO; using System.Diagnostics; using System.Drawing.Drawing2D; namespace FFTDDR { public partial class Form1 : Form { int debugCounter = 0; // UI BeatPicturebox screen; Label songNameLabel, difficultyLabel, scoreLabel, scoreNameLabel, multiplierLabel, multiplierNameLabel; //0 = Choose song. 1 = choose difficulty. 2 = play game. int menuMode; List