=encoding utf8 =head1 NAME Mojolicious::Guides::Cookbook - Cooking with Mojolicious =head1 OVERVIEW This document contains many fun recipes for cooking with L. =head1 CONCEPTS Essentials every L developer should know. =head2 Blocking and non-blocking operations A I operation is a subroutine that blocks the execution of the calling subroutine until the subroutine is finished. sub foo { my $result = blocking_subroutine(); ... } A I operation on the other hand lets the calling subroutine continue execution even though the subroutine is not yet finished. Instead of waiting, the calling subroutine passes along a callback to be executed once the subroutine is finished, this is called continuation-passing style. sub foo { non_blocking_subroutine(sub { my $result = shift; ... }); ... } While L has been designed from the ground up for non-blocking I/O and event loops, it is not possible to magically make Perl code non-blocking. You have to use specialized non-blocking code available through modules like L and L, or third-party event loops. You can wrap your blocking code in L though to prevent it from interfering with your non-blocking code. =head2 Event loops An event loop is basically a loop that continually tests for external events and executes the appropriate callbacks to handle them, it is often the main loop in a program. Non-blocking tests for readability/writability of file descriptors and timers are commonly used events for highly scalable network servers, because they allow a single process to handle thousands of client connections concurrently. while (1) { my @readable = test_fds_for_readability(); handle_readable_fds(@readable); my @writable = test_fds_for_writability(); handle_writable_fds(@writable); my @expired = test_timers(); handle_timers(@expired); } In L this event loop is L. =head2 Reverse proxy A reverse proxy architecture is a deployment technique used in many production environments, where a I server is put in front of your application to act as the endpoint accessible by external clients. It can provide a lot of benefits, like terminating SSL connections from the outside, limiting the number of concurrent open sockets towards the Mojolicious application (or even using Unix sockets), balancing load across multiple instances, or supporting several applications through the same IP/port. .......................................... : : +--------+ : +-----------+ +---------------+ : | |-------->| | | | : | client | : | reverse |----->| Mojolicious | : | |<--------| proxy | | application | : +--------+ : | |<-----| | : : +-----------+ +---------------+ : : : .. system boundary (e.g. same host) ...... This setup introduces some problems, though: the application will receive requests from the reverse proxy instead of the original client; the address/hostname where your application lives internally will be different from the one visible from the outside; and if terminating SSL, the reverse proxy exposes services via HTTPS while using HTTP towards the Mojolicious application. As an example, compare a sample request from the client and what the Mojolicious application receives: client reverse proxy Mojolicious app __|__ _______________|______________ ____|____ / \ / \ / \ 1.2.3.4 --HTTPS--> api.example.com 10.20.30.39 --HTTP--> 10.20.30.40 GET /foo/1 HTTP/1.1 | GET /foo/1 HTTP/1.1 Host: api.example.com | Host: 10.20.30.40 User-Agent: Firefox | User-Agent: ShinyProxy/1.2 ... | ... However, now the client address is no longer available (which might be useful for analytics, or Geo-IP) and URLs generated via L will look like this: http://10.20.30.40/bar/2 instead of something meaningful for the client, like this: https://api.example.com/bar/2 To solve these problems, you can configure your reverse proxy to send the missing data (see L and L) and tell your application about it by setting the environment variable C. For finer control, L includes examples of how the changes could be implemented manually. =head1 DEPLOYMENT Getting L and L applications running on different platforms. Note that many real-time web features are based on the L event loop, and therefore require one of the built-in web servers to be able to use them to their full potential. =head2 Built-in web server L contains a very portable non-blocking I/O HTTP and WebSocket server with L. It is usually used during development and in the construction of more advanced web servers, but is solid and fast enough for small to mid sized applications. $ ./script/my_app daemon Server available at http://127.0.0.1:3000 It is available to every application through the command L, which has many configuration options and is known to work on every platform Perl works on with its single-process architecture. $ ./script/my_app daemon -h ...List of available options... Another huge advantage is that it supports TLS and WebSockets out of the box, a development certificate for testing purposes is built right in, so it just works, but you can specify all listen locations supported by L. $ ./script/my_app daemon -l https://[::]:3000 Server available at https://[::]:3000 To manage the web server with systemd, you can use a unit configuration file like this. [Unit] Description=My Mojolicious application After=network.target [Service] Type=simple ExecStart=/home/sri/myapp/script/my_app daemon -m production -l http://*:8080 [Install] WantedBy=multi-user.target =head2 Pre-forking On UNIX platforms you can also add pre-forking to the built-in web server and switch to a multi-process architecture with L, to take advantage of multiple CPU cores and copy-on-write memory management. $ ./script/my_app prefork Server available at http://127.0.0.1:3000 Since all built-in web servers are based on the L event loop, they scale best with non-blocking operations. But if your application for some reason needs to perform many blocking operations, you can improve performance by increasing the number of worker processes and decreasing the number of concurrent connections each worker is allowed to handle (often as low as C<1>). $ ./script/my_app prefork -m production -w 10 -c 1 Server available at http://127.0.0.1:3000 During startup your application is preloaded in the manager process, which does not run an event loop, so you can use L to run code whenever a new worker process has been forked and its event loop gets started. use Mojolicious::Lite; Mojo::IOLoop->next_tick(sub { app->log->info("Worker $$ star...ALL GLORY TO THE HYPNOTOAD!"); }); get '/' => {text => 'Hello Wor...ALL GLORY TO THE HYPNOTOAD!'}; app->start; And to manage the pre-forking web server with systemd, you can use a unit configuration file like this. [Unit] Description=My Mojolicious application After=network.target [Service] Type=simple ExecStart=/home/sri/myapp/script/my_app prefork -m production -l http://*:8080 [Install] WantedBy=multi-user.target =head2 Morbo After reading the L, you should already be familiar with L. Mojo::Server::Morbo +- Mojo::Server::Daemon It is basically a restarter that forks a new L web server whenever a file in your project changes, and should therefore only be used during development. To start applications with it you can use the L script. $ morbo ./script/my_app Server available at http://127.0.0.1:3000 =head2 Hypnotoad For bigger applications L contains the UNIX optimized pre-forking web server L, which can take advantage of multiple CPU cores and copy-on-write memory management to scale up to thousands of concurrent client connections. Mojo::Server::Hypnotoad |- Mojo::Server::Daemon [1] |- Mojo::Server::Daemon [2] |- Mojo::Server::Daemon [3] +- Mojo::Server::Daemon [4] It is based on the L web server, which adds pre-forking to L, but optimized specifically for production environments out of the box. To start applications with it you can use the L script, which listens on port C<8080>, automatically daemonizes the server process and defaults to C mode for L and L applications. $ hypnotoad ./script/my_app Many configuration settings can be tweaked right from within your application with L, for a full list see L. use Mojolicious::Lite; app->config(hypnotoad => {listen => ['http://*:80']}); get '/' => {text => 'Hello Wor...ALL GLORY TO THE HYPNOTOAD!'}; app->start; Or just add a C section to your L or L configuration file. # myapp.conf { hypnotoad => { listen => ['https://*:443?cert=/etc/server.crt&key=/etc/server.key'], workers => 10 } }; But one of its biggest advantages is the support for effortless zero downtime software upgrades (hot deployment). That means you can upgrade L, Perl or even system libraries at runtime without ever stopping the server or losing a single incoming connection, just by running the command above again. $ hypnotoad ./script/my_app Starting hot deployment for Hypnotoad server 31841. You might also want to enable proxy support if you're using L behind a reverse proxy. This allows L to automatically pick up the C and C headers. # myapp.conf {hypnotoad => {proxy => 1}}; To manage L with systemd, you can use a unit configuration file like this. [Unit] Description=My Mojolicious application After=network.target [Service] Type=forking PIDFile=/home/sri/myapp/script/hypnotoad.pid ExecStart=/path/to/hypnotoad /home/sri/myapp/script/my_app ExecReload=/path/to/hypnotoad /home/sri/myapp/script/my_app KillMode=process [Install] WantedBy=multi-user.target =head2 Zero downtime software upgrades L makes zero downtime software upgrades (hot deployment) very simple, as you can see above, but on modern operating systems that support the C socket option, there is also another method available that works with all built-in web servers. $ ./script/my_app prefork -P /tmp/first.pid -l http://*:8080?reuse=1 Server available at http://127.0.0.1:8080 All you have to do, is to start a second web server listening to the same port, and stop the first web server gracefully afterwards. $ ./script/my_app prefork -P /tmp/second.pid -l http://*:8080?reuse=1 Server available at http://127.0.0.1:8080 $ kill -s TERM `cat /tmp/first.pid` Just remember that both web servers need to be started with the C parameter. =head2 Nginx One of the most popular setups these days is L behind an L reverse proxy, which even supports WebSockets in newer versions. upstream myapp { server 127.0.0.1:8080; } server { listen 80; server_name localhost; location / { proxy_pass http://myapp; proxy_http_version 1.1; proxy_set_header Upgrade $http_upgrade; proxy_set_header Connection "upgrade"; proxy_set_header Host $host; proxy_set_header X-Forwarded-For $proxy_add_x_forwarded_for; proxy_set_header X-Forwarded-Proto $scheme; } } =head2 Apache/mod_proxy Another good reverse proxy is L with C, the configuration looks quite similar to the Nginx one above. And if you need WebSocket support, newer versions come with C. ServerName localhost Require all granted ProxyRequests Off ProxyPreserveHost On ProxyPass /echo ws://localhost:8080/echo ProxyPass / http://localhost:8080/ keepalive=On ProxyPassReverse / http://localhost:8080/ RequestHeader set X-Forwarded-Proto "http" =head2 Apache/CGI C is supported out of the box and your L application will automatically detect that it is executed as a C script. Its use in production environments is discouraged though, because as a result of how C works, it is very slow and many web servers are making it exceptionally hard to configure properly. Additionally, many real-time web features, such as WebSockets, are not available. ScriptAlias / /home/sri/my_app/script/my_app/ =head2 PSGI/Plack L is an interface between Perl web frameworks and web servers, and L is a Perl module and toolkit that contains L middleware, helpers and adapters to web servers. L and L are inspired by Python's WSGI and Ruby's Rack. L applications are ridiculously simple to deploy with L, but be aware that many real-time web features, such as WebSockets, are not available. $ plackup ./script/my_app L provides many server and protocol adapters for you to choose from, such as C, C and C. $ plackup ./script/my_app -s FCGI -l /tmp/myapp.sock The C environment variable can be used to enable proxy support, this allows L to automatically pick up the C and C headers. $ MOJO_REVERSE_PROXY=1 plackup ./script/my_app If an older server adapter is unable to correctly detect the application home directory, you can simply use the C environment variable. $ MOJO_HOME=/home/sri/my_app plackup ./script/my_app There is no need for a C<.psgi> file, just point the server adapter at your application script, it will automatically act like one if it detects the presence of a C environment variable. =head2 Plack middleware Wrapper scripts like C are a great way to separate deployment and application logic. #!/usr/bin/env plackup -s FCGI use Plack::Builder; builder { enable 'Deflater'; require './script/my_app'; }; L can be used directly to load and customize applications in the wrapper script. #!/usr/bin/env plackup -s FCGI use Mojo::Server::PSGI; use Plack::Builder; builder { enable 'Deflater'; my $server = Mojo::Server::PSGI->new; $server->load_app('./script/my_app'); $server->app->config(foo => 'bar'); $server->to_psgi_app; }; But you could even use middleware right in your application. use Mojolicious::Lite; use Plack::Builder; get '/welcome' => sub { my $c = shift; $c->render(text => 'Hello Mojo!'); }; builder { enable 'Deflater'; app->start; }; =head2 Rewriting Sometimes you might have to deploy your application in a blackbox environment where you can't just change the server configuration or behind a reverse proxy that passes along additional information with C headers. In such cases you can use the hook L to rewrite incoming requests. # Change scheme if "X-Forwarded-HTTPS" header is set $app->hook(before_dispatch => sub { my $c = shift; $c->req->url->base->scheme('https') if $c->req->headers->header('X-Forwarded-HTTPS'); }); Since reverse proxies generally don't pass along information about path prefixes your application might be deployed under, rewriting the base path of incoming requests is also quite common. This allows L for example, to generate portable URLs based on the current environment. # Move first part and slash from path to base path in production mode $app->hook(before_dispatch => sub { my $c = shift; push @{$c->req->url->base->path->trailing_slash(1)}, shift @{$c->req->url->path->leading_slash(0)}; }) if $app->mode eq 'production'; L objects are very easy to manipulate, just make sure that the URL (C), which represents the routing destination, is always relative to the base URL (C), which represents the deployment location of your application. =head2 Application embedding From time to time you might want to reuse parts of L applications like configuration files, database connection or helpers for other scripts, with this little L based mock server you can just embed them. use Mojo::Server; # Load application with mock server my $server = Mojo::Server->new; my $app = $server->load_app('./myapp.pl'); # Access fully initialized application say for @{$app->static->paths}; say $app->config->{secret_identity}; say $app->dumper({just => 'a helper test'}); say $app->build_controller->render_to_string(template => 'foo'); The plugin L uses this functionality to allow you to combine multiple applications into one and deploy them together. use Mojolicious::Lite; app->config(hypnotoad => {listen => ['http://*:80']}); plugin Mount => {'test1.example.com' => '/home/sri/myapp1.pl'}; plugin Mount => {'test2.example.com' => '/home/sri/myapp2.pl'}; app->start; =head2 Web server embedding You can also use L to embed the built-in web server L into alien environments like foreign event loops that for some reason can't just be integrated with a new reactor backend. use Mojolicious::Lite; use Mojo::IOLoop; use Mojo::Server::Daemon; # Normal action get '/' => {text => 'Hello World!'}; # Connect application with web server and start accepting connections my $daemon = Mojo::Server::Daemon->new(app => app, listen => ['http://*:8080']); $daemon->start; # Call "one_tick" repeatedly from the alien environment Mojo::IOLoop->one_tick while 1; =head1 REAL-TIME WEB The real-time web is a collection of technologies that include Comet (long polling), EventSource and WebSockets, which allow content to be pushed to consumers with long-lived connections as soon as it is generated, instead of relying on the more traditional pull model. All built-in web servers use non-blocking I/O and are based on the L event loop, which provides many very powerful features that allow real-time web applications to scale up to thousands of concurrent client connections. =head2 Backend web services Since L is also based on the L event loop, it won't block the built-in web servers when used non-blocking, even for high latency backend web services. use Mojolicious::Lite; # Search MetaCPAN for "mojolicious" get '/' => sub { my $c = shift; $c->ua->get('fastapi.metacpan.org/v1/module/_search?q=mojolicious' => sub { my ($ua, $tx) = @_; $c->render('metacpan', hits => $tx->result->json->{hits}{hits}); }); }; app->start; __DATA__ @@ metacpan.html.ep MetaCPAN results for "mojolicious" % for my $hit (@$hits) {

<%= $hit->{_source}{release} %>

% } The callback passed to L will be executed once the request to the backend web service has been finished, this is called continuation-passing style. =head2 Synchronizing non-blocking operations Multiple non-blocking operations, such as concurrent requests, can be easily synchronized with promises and L. You create L objects manually or use methods like L that create them for you. use Mojolicious::Lite; use Mojo::Promise; use Mojo::URL; # Search MetaCPAN for "mojo" and "minion" get '/' => sub { my $c = shift; # Create two promises my $url = Mojo::URL->new('fastapi.metacpan.org/v1/module/_search'); my $mojo = $c->ua->get_p($url->clone->query({q => 'mojo'})); my $minion = $c->ua->get_p($url->clone->query({q => 'minion'})); # Render a response once both promises have been resolved Mojo::Promise->all($mojo, $minion)->then(sub { my ($mojo, $minion) = @_; $c->render(json => { mojo => $mojo->[0]->result->json('/hits/hits/0/_source/release'), minion => $minion->[0]->result->json('/hits/hits/0/_source/release') }); })->catch(sub { my $err = shift; $c->reply->exception($err); })->wait; }; app->start; To create promises manually you just wrap your continuation-passing style APIs in functions that return promises. Here's an example for how L works internally. use Mojo::UserAgent; use Mojo::Promise; # Wrap a user agent method with a promise my $ua = Mojo::UserAgent->new; sub get_p { my $promise = Mojo::Promise->new; $ua->get(@_ => sub { my ($ua, $tx) = @_; my $err = $tx->error; $promise->resolve($tx) if !$err || $err->{code}; $promise->reject($err->{message}); }); return $promise; } # Use our new promise generating function get_p('https://mojolicious.org')->then(sub { my $tx = shift; say $tx->result->dom->at('title')->text; })->wait; Promises have three states, they start out as C and you call L to transition them to C, or L to transition them to C. =head2 Timers Timers, another primary feature of the event loop, are created with L and can, for example, be used to delay rendering of a response, and unlike C, won't block any other requests that might be processed concurrently. use Mojolicious::Lite; use Mojo::IOLoop; # Wait 3 seconds before rendering a response get '/' => sub { my $c = shift; Mojo::IOLoop->timer(3 => sub { $c->render(text => 'Delayed by 3 seconds!'); }); }; app->start; Recurring timers created with L are slightly more powerful, but need to be stopped manually, or they would just keep getting emitted. use Mojolicious::Lite; use Mojo::IOLoop; # Count to 5 in 1 second steps get '/' => sub { my $c = shift; # Start recurring timer my $i = 1; my $id = Mojo::IOLoop->recurring(1 => sub { $c->write_chunk($i); $c->finish if $i++ == 5; }); # Stop recurring timer $c->on(finish => sub { Mojo::IOLoop->remove($id) }); }; app->start; Timers are not tied to a specific request or connection, and can even be created at startup time. use Mojolicious::Lite; use Mojo::IOLoop; # Check title in the background every 10 seconds my $title = 'Got no title yet.'; Mojo::IOLoop->recurring(10 => sub { app->ua->get('https://mojolicious.org' => sub { my ($ua, $tx) = @_; $title = $tx->result->dom->at('title')->text; }); }); # Show current title get '/' => sub { my $c = shift; $c->render(json => {title => $title}); }; app->start; Just remember that all these non-blocking operations are processed cooperatively, so your callbacks shouldn't block for too long. =head2 Subprocesses You can also use subprocesses, created with L, to perform computationally expensive operations without blocking the event loop. use Mojolicious::Lite; use Mojo::IOLoop; # Operation that would block the event loop for 5 seconds get '/' => sub { my $c = shift; Mojo::IOLoop->subprocess( sub { my $subprocess = shift; sleep 5; return '♥', 'Mojolicious'; }, sub { my ($subprocess, $err, @results) = @_; $c->reply->exception($err) and return if $err; $c->render(text => "I $results[0] $results[1]!"); } ); }; app->start; The first callback will be executed in a child process, without blocking the event loop of the parent process. The results of the first callback will then be shared between both processes, and the second callback executed in the parent process. =head2 Exceptions in non-blocking operations Since timers and other non-blocking operations are running solely in the event loop, outside of the application, exceptions that get thrown in callbacks can't get caught and handled automatically. But you can handle them manually by subscribing to the event L or catching them inside the callback. use Mojolicious::Lite; use Mojo::IOLoop; # Forward error messages to the application log Mojo::IOLoop->singleton->reactor->on(error => sub { my ($reactor, $err) = @_; app->log->error($err); }); # Exception only gets logged (and connection times out) get '/connection_times_out' => sub { my $c = shift; Mojo::IOLoop->timer(2 => sub { die 'This request will not be getting a response'; }); }; # Exception gets caught and handled get '/catch_exception' => sub { my $c = shift; Mojo::IOLoop->timer(2 => sub { eval { die 'This request will be getting a response' }; $c->reply->exception($@) if $@; }); }; app->start; A default subscriber that turns all errors into warnings will usually be added by L as a fallback. Mojo::IOLoop->singleton->reactor->unsubscribe('error'); During development or for applications where crashing is simply preferable, you can also make every exception that gets thrown in a callback fatal by removing all of its subscribers. =head2 WebSocket web service The WebSocket protocol offers full bi-directional low-latency communication channels between clients and servers. Receive messages just by subscribing to events such as L with L and return them with L. use Mojolicious::Lite; # Template with browser-side code get '/' => 'index'; # WebSocket echo service websocket '/echo' => sub { my $c = shift; # Opened $c->app->log->debug('WebSocket opened'); # Increase inactivity timeout for connection a bit $c->inactivity_timeout(300); # Incoming message $c->on(message => sub { my ($c, $msg) = @_; $c->send("echo: $msg"); }); # Closed $c->on(finish => sub { my ($c, $code, $reason) = @_; $c->app->log->debug("WebSocket closed with status $code"); }); }; app->start; __DATA__ @@ index.html.ep Echo The event L will be emitted right after the WebSocket connection has been closed. $c->tx->with_compression; You can activate C compression with L, this can result in much better performance, but also increases memory usage by up to 300KiB per connection. my $proto = $c->tx->with_protocols('v2.proto', 'v1.proto'); You can also use L to negotiate a subprotocol. =head2 EventSource web service EventSource is a special form of long polling where you can use L to directly send DOM events from servers to clients. It is uni-directional, that means you will have to use Ajax requests for sending data from clients to servers, the advantage however is low infrastructure requirements, since it reuses the HTTP protocol for transport. use Mojolicious::Lite; # Template with browser-side code get '/' => 'index'; # EventSource for log messages get '/events' => sub { my $c = shift; # Increase inactivity timeout for connection a bit $c->inactivity_timeout(300); # Change content type and finalize response headers $c->res->headers->content_type('text/event-stream'); $c->write; # Subscribe to "message" event and forward "log" events to browser my $cb = $c->app->log->on(message => sub { my ($log, $level, @lines) = @_; $c->write("event:log\ndata: [$level] @lines\n\n"); }); # Unsubscribe from "message" event again once we are done $c->on(finish => sub { my $c = shift; $c->app->log->unsubscribe(message => $cb); }); }; app->start; __DATA__ @@ index.html.ep LiveLog The event L will be emitted for every new log message and the event L right after the transaction has been finished. =head2 Streaming multipart uploads L contains a very sophisticated event system based on L, with ready-to-use events on almost all layers, and which can be combined to solve some of the hardest problems in web development. use Mojolicious::Lite; use Scalar::Util 'weaken'; # Intercept multipart uploads and log each chunk received hook after_build_tx => sub { my $tx = shift; # Subscribe to "upgrade" event to identify multipart uploads weaken $tx; $tx->req->content->on(upgrade => sub { my ($single, $multi) = @_; return unless $tx->req->url->path->contains('/upload'); # Subscribe to "part" event to find the right one $multi->on(part => sub { my ($multi, $single) = @_; # Subscribe to "body" event of part to make sure we have all headers $single->on(body => sub { my $single = shift; # Make sure we have the right part and replace "read" event return unless $single->headers->content_disposition =~ /example/; $single->unsubscribe('read')->on(read => sub { my ($single, $bytes) = @_; # Log size of every chunk we receive app->log->debug(length($bytes) . ' bytes uploaded'); }); }); }); }); }; # Upload form in DATA section get '/' => 'index'; # Streaming multipart upload post '/upload' => {text => 'Upload was successful.'}; app->start; __DATA__ @@ index.html.ep Streaming multipart upload %= form_for upload => (enctype => 'multipart/form-data') => begin %= file_field 'example' %= submit_button 'Upload' % end =head2 More event loops Internally, the L event loop can use multiple reactor backends, L for example, will be automatically used if possible. Which in turn allows other event loops like L to just work. use Mojolicious::Lite; use EV; use AnyEvent; # Wait 3 seconds before rendering a response get '/' => sub { my $c = shift; my $w; $w = AE::timer 3, 0, sub { $c->render(text => 'Delayed by 3 seconds!'); undef $w; }; }; app->start; Who actually controls the event loop backend is not important. use Mojo::UserAgent; use EV; use AnyEvent; # Search MetaCPAN for "mojolicious" my $cv = AE::cv; my $ua = Mojo::UserAgent->new; $ua->get('fastapi.metacpan.org/v1/module/_search?q=mojolicious' => sub { my ($ua, $tx) = @_; $cv->send($tx->result->json('/hits/hits/0/_source/release')); }); say $cv->recv; You could, for example, just embed the built-in web server into an L application. use Mojolicious::Lite; use Mojo::Server::Daemon; use EV; use AnyEvent; # Normal action get '/' => {text => 'Hello World!'}; # Connect application with web server and start accepting connections my $daemon = Mojo::Server::Daemon->new(app => app, listen => ['http://*:8080']); $daemon->start; # Let AnyEvent take control AE::cv->recv; =head1 USER AGENT When we say L is a web framework we actually mean it, with L there's a full featured HTTP and WebSocket user agent built right in. =head2 REST web services Requests can be performed very comfortably with methods like L, and always result in a L object, which has many useful attributes and methods. You can check for connection errors with L, or access HTTP request and response information directly through L and L. use Mojo::UserAgent; # Request a resource and make sure there were no connection errors my $ua = Mojo::UserAgent->new; my $tx = $ua->get('mojolicious.org/perldoc/Mojo' => {Accept => 'text/plain'}); my $res = $tx->result; # Decide what to do with its representation if ($res->is_success) { say $res->body } elsif ($res->is_error) { say $res->message } elsif ($res->code == 301) { say $res->headers->location } else { say 'Whatever...' } While methods like L and L serve as building blocks for more sophisticated REST clients. =head2 Web scraping Scraping information from websites has never been this much fun before. The built-in HTML/XML parser L is accessible through L and supports all CSS selectors that make sense for a standalone parser, it can be a very powerful tool especially for testing web application. use Mojo::UserAgent; # Fetch website my $ua = Mojo::UserAgent->new; my $res = $ua->get('mojolicious.org/perldoc')->result; # Extract title say 'Title: ', $res->dom->at('head > title')->text; # Extract headings $res->dom('h1, h2, h3')->each(sub { say 'Heading: ', shift->all_text }); # Visit all nodes recursively to extract more than just text for my $n ($res->dom->descendant_nodes->each) { # Text or CDATA node print $n->content if $n->type eq 'text' || $n->type eq 'cdata'; # Also include alternate text for images print $n->{alt} if $n->type eq 'tag' && $n->tag eq 'img'; } For a full list of available CSS selectors see L. =head2 JSON web services Most web services these days are based on the JSON data-interchange format. That's why L comes with the possibly fastest pure-Perl implementation L built right in, which is accessible through L. use Mojo::UserAgent; use Mojo::URL; # Fresh user agent my $ua = Mojo::UserAgent->new; # Search MetaCPAN for "mojolicious" and list latest releases my $url = Mojo::URL->new('http://fastapi.metacpan.org/v1/release/_search'); $url->query({q => 'mojolicious', sort => 'date:desc'}); for my $hit (@{$ua->get($url)->result->json->{hits}{hits}}) { say "$hit->{_source}{name} ($hit->{_source}{author})"; } =head2 Basic authentication You can just add username and password to the URL, an C header will be automatically generated. use Mojo::UserAgent; my $ua = Mojo::UserAgent->new; say $ua->get('https://sri:secret@example.com/hideout')->result->body; =head2 Decorating follow-up requests L can automatically follow redirects, the event L allows you direct access to each transaction right after they have been initialized and before a connection gets associated with them. use Mojo::UserAgent; # User agent following up to 10 redirects my $ua = Mojo::UserAgent->new(max_redirects => 10); # Add a witty header to every request $ua->on(start => sub { my ($ua, $tx) = @_; $tx->req->headers->header('X-Bender' => 'Bite my shiny metal ass!'); say 'Request: ', $tx->req->url->clone->to_abs; }); # Request that will most likely get redirected say 'Title: ', $ua->get('google.com')->result->dom->at('head > title')->text; This even works for proxy C requests. =head2 Content generators Content generators can be registered with L to generate the same type of content repeatedly for multiple requests. use Mojo::UserAgent; use Mojo::Asset::File; # Add "stream" generator my $ua = Mojo::UserAgent->new; $ua->transactor->add_generator(stream => sub { my ($transactor, $tx, $path) = @_; $tx->req->content->asset(Mojo::Asset::File->new(path => $path)); }); # Send multiple files streaming via PUT and POST $ua->put('http://example.com/upload' => stream => '/home/sri/mojo.png'); $ua->post('http://example.com/upload' => stream => '/home/sri/minion.png'); The C, C
and C content generators are always available. use Mojo::UserAgent; # Send "application/json" content via PATCH my $ua = Mojo::UserAgent->new; my $tx = $ua->patch('http://api.example.com' => json => {foo => 'bar'}); # Send query parameters via GET my $tx2 = $ua->get('search.example.com' => form => {q => 'test'}); # Send "application/x-www-form-urlencoded" content via POST my $tx3 = $ua->post('http://search.example.com' => form => {q => 'test'}); # Send "multipart/form-data" content via PUT my $tx4 = $ua->put( 'upload.example.com' => form => {test => {content => 'Hello World!'}}); # Send custom multipart content via PUT my $tx5 = $ua->put('api.example.com' => multipart => ['Hello', 'World!']); For more information about available content generators see also L. =head2 Large file downloads When downloading large files with L you don't have to worry about memory usage at all, because it will automatically stream everything above 250KiB into a temporary file, which can then be moved into a permanent file with L. use Mojo::UserAgent; # Fetch the latest Mojolicious tarball my $ua = Mojo::UserAgent->new(max_redirects => 5); my $tx = $ua->get('https://www.github.com/kraih/mojo/tarball/master'); $tx->result->content->asset->move_to('mojo.tar.gz'); To protect you from excessively large files there is also a limit of 2GiB by default, which you can tweak with the attribute L. # Increase limit to 10GiB $ua->max_response_size(10737418240); =head2 Large file upload Uploading a large file is even easier. use Mojo::UserAgent; # Upload file via POST and "multipart/form-data" my $ua = Mojo::UserAgent->new; $ua->post('example.com/upload' => form => {image => {file => '/home/sri/hello.png'}}); And once again you don't have to worry about memory usage, all data will be streamed directly from the file. =head2 Streaming response Receiving a streaming response can be really tricky in most HTTP clients, but L makes it actually easy. use Mojo::UserAgent; # Accept responses of indefinite size my $ua = Mojo::UserAgent->new(max_response_size => 0); # Build a normal transaction my $tx = $ua->build_tx(GET => 'http://example.com'); # Replace "read" events to disable default content parser $tx->res->content->unsubscribe('read')->on(read => sub { my ($content, $bytes) = @_; say "Streaming: $bytes"; }); # Process transaction $tx = $ua->start($tx); The event L will be emitted for every chunk of data that is received, even chunked transfer encoding and gzip content encoding will be handled transparently if necessary. =head2 Streaming request Sending a streaming request is almost just as easy. use Mojo::UserAgent; # Build a normal transaction my $ua = Mojo::UserAgent->new; my $tx = $ua->build_tx(GET => 'http://example.com'); # Prepare body my $body = 'Hello World!'; $tx->req->headers->content_length(length $body); # Start writing directly with a drain callback my $drain; $drain = sub { my $content = shift; my $chunk = substr $body, 0, 1, ''; $drain = undef unless length $body; $content->write($chunk, $drain); }; $tx->req->content->$drain; # Process transaction $tx = $ua->start($tx); The drain callback passed to L will be executed whenever the entire previous chunk of data has actually been written. =head2 Non-blocking L has been designed from the ground up to be non-blocking, the whole blocking API is just a simple convenience wrapper. Especially for high latency tasks like web crawling this can be extremely useful, because you can keep many concurrent connections active at the same time. use Mojo::UserAgent; use Mojo::IOLoop; # Concurrent non-blocking requests my $ua = Mojo::UserAgent->new; $ua->get('https://metacpan.org/search?q=mojo' => sub { my ($ua, $mojo) = @_; say $mojo->result->dom->at('title')->text; }); $ua->get('https://metacpan.org/search?q=minion' => sub { my ($ua, $minion) = @_; say $minion->result->dom->at('title')->text; }); # Start event loop if necessary Mojo::IOLoop->start unless Mojo::IOLoop->is_running; But don't try to open too many connections to one server at the same time, it might get overwhelmed. Better use a queue to process requests in smaller batches. use Mojo::UserAgent; use Mojo::IOLoop; my @urls = ( 'mojolicious.org/perldoc/Mojo/DOM', 'mojolicious.org/perldoc/Mojo', 'mojolicious.org/perldoc/Mojo/File', 'mojolicious.org/perldoc/Mojo/URL' ); # User agent with a custom name, following up to 5 redirects my $ua = Mojo::UserAgent->new(max_redirects => 5); $ua->transactor->name('MyParallelCrawler 1.0'); # Use a delay to keep the event loop running until we are done my $delay = Mojo::IOLoop->delay; my $fetch; $fetch = sub { # Stop if there are no more URLs return unless my $url = shift @urls; # Fetch the next title my $end = $delay->begin; $ua->get($url => sub { my ($ua, $tx) = @_; say "$url: ", $tx->result->dom->at('title')->text; # Next request $fetch->(); $end->(); }); }; # Process two requests at a time $fetch->() for 1 .. 2; $delay->wait; It is also strongly recommended to respect every sites C file as well as terms of service, and to wait a little before reopening connections to the same host, or the operators might be forced to block your access. =head2 Concurrent blocking requests You might have seen L already in some examples above. It is used to make non-blocking operations portable, allowing them to work inside an already running event loop or start one on demand. use Mojo::UserAgent; use Mojo::Promise; # Synchronize non-blocking requests with promises my $ua = Mojo::UserAgent->new; my $mojo = $ua->get_p('https://metacpan.org/search?q=mojo'); my $minion = $ua->get_p('https://metacpan.org/search?q=minion'); Mojo::Promise->all($mojo, $minion)->then(sub { my ($mojo, $minion) = @_; say $mojo->[0]->result->dom->at('title')->text; say $minion->[0]->result->dom->at('title')->text; })->wait; =head2 WebSockets WebSockets are not just for the server-side, you can use L to open new connections, which are always non-blocking. The WebSocket handshake uses HTTP, and is a normal C request with a few additional headers. It can even contain cookies, and is followed by a C<101> response from the server, notifying our user agent that the connection has been established and it can start using the bi-directional WebSocket protocol. use Mojo::UserAgent; use Mojo::Promise; # Open WebSocket to echo service my $ua = Mojo::UserAgent->new; $ua->websocket_p('ws://echo.websocket.org')->then(sub { my $tx = shift; # Prepare a followup promise so we can wait for messages my $promise = Mojo::Promise->new; # Wait for WebSocket to be closed $tx->on(finish => sub { my ($tx, $code, $reason) = @_; say "WebSocket closed with status $code."; $promise->resolve; }); # Close WebSocket after receiving one message $tx->on(message => sub { my ($tx, $msg) = @_; say "WebSocket message: $msg"; $tx->finish; }); # Send a message to the server $tx->send('Hi!'); # Insert a new promise into the promise chain return $promise; })->catch(sub { my $err = shift; # Handle failed WebSocket handshakes and other exceptions warn "WebSocket error: $err"; })->wait; =head2 UNIX domain sockets Not just TCP/IP sockets are supported, but also UNIX domain sockets, which can have significant security and performance benefits when used for inter-process communication. Instead of C and C you can use the C and C schemes, and pass along a percent encoded path (C becomes C<%2F>) instead of a hostname. use Mojo::UserAgent; use Mojo::Promise; # GET request via UNIX domain socket "/tmp/foo.sock" my $ua = Mojo::UserAgent->new; say $ua->get('http+unix://%2Ftmp%2Ffoo.sock/index.html')->result->body; # GET request with HOST header via UNIX domain socket "/tmp/bar.sock" my $tx = $ua->get('http+unix://%2Ftmp%2Fbar.sock' => {Host => 'example.com'}); say $tx->result->body; # WebSocket connection via UNIX domain socket "/tmp/baz.sock" $ua->websocket_p('ws+unix://%2Ftmp%2Fbaz.sock/echo')->then(sub { my $tx = shift; my $promise = Mojo::Promise->new; $tx->on(finish => sub { $promise->resolve }); $tx->on(message => sub { my ($tx, $msg) = @_; say "WebSocket message: $msg"; $tx->finish; }); $tx->send('Hi!'); return $promise; })->catch(sub { my $err = shift; warn "WebSocket error: $err"; })->wait; You can set the C header manually to pass along a hostname. =head2 Command line Don't you hate checking huge HTML files from the command line? Thanks to the command L that is about to change. You can just pick the parts that actually matter with the CSS selectors from L and JSON Pointers from L. $ mojo get https://mojolicious.org 'head > title' How about a list of all id attributes? $ mojo get https://mojolicious.org '*' attr id Or the text content of all heading tags? $ mojo get https://mojolicious.org 'h1, h2, h3' text Maybe just the text of the third heading? $ mojo get https://mojolicious.org 'h1, h2, h3' 3 text You can also extract all text from nested child elements. $ mojo get https://mojolicious.org '#mojobar' all The request can be customized as well. $ mojo get -M POST -H 'X-Bender: Bite my shiny metal ass!' http://google.com Store response data by redirecting C. $ mojo get mojolicious.org > example.html Pass request data by redirecting C. $ mojo get -M PUT mojolicious.org < example.html Or use the output of another program. $ echo 'Hello World' | mojo get -M PUT https://mojolicious.org Submit forms as C content. $ mojo get -M POST -f 'q=Mojo' -f 'size=5' https://metacpan.org/search And upload files as C content. $ mojo get -M POST -f 'upload=@example.html' mojolicious.org You can follow redirects and view the headers for all messages. $ mojo get -r -v http://google.com 'head > title' Extract just the information you really need from JSON data structures. $ mojo get https://fastapi.metacpan.org/v1/author/SRI /name This can be an invaluable tool for testing your applications. $ ./myapp.pl get /welcome 'head > title' =head2 One-liners For quick hacks and especially testing, L one-liners are also a great choice. $ perl -Mojo -E 'say g("mojolicious.org")->dom->at("title")->text' =head1 APPLICATIONS Fun L application hacks for all occasions. =head2 Basic authentication Basic authentication data will be automatically extracted from the C header. use Mojolicious::Lite; use Mojo::Util 'secure_compare'; get '/' => sub { my $c = shift; # Check for username "Bender" and password "rocks" return $c->render(text => 'Hello Bender!') if secure_compare $c->req->url->to_abs->userinfo, 'Bender:rocks'; # Require authentication $c->res->headers->www_authenticate('Basic'); $c->render(text => 'Authentication required!', status => 401); }; app->start; This can be combined with TLS for a secure authentication mechanism. $ ./myapp.pl daemon -l 'https://*:3000?cert=./server.crt&key=./server.key' =head2 Adding a configuration file Adding a configuration file to your application is as easy as adding a file to its home directory and loading the plugin L. The default name is based on the value of L (C), appended with a C<.conf> extension (C). $ mkdir myapp $ cd myapp $ touch myapp.pl $ chmod 744 myapp.pl $ echo '{name => "my Mojolicious application"};' > myapp.conf Configuration files themselves are just Perl scripts that return a hash reference with configuration settings of your choice. All those settings are then available through the method L and the helper L. use Mojolicious::Lite; plugin 'Config'; my $name = app->config('name'); app->log->debug("Welcome to $name"); get '/' => 'with_config'; app->start; __DATA__ @@ with_config.html.ep <%= config 'name' %> Welcome to <%= config 'name' %> Alternatively you can also use configuration files in the JSON format with L. =head2 Adding a plugin to your application To organize your code better and to prevent helpers from cluttering your application, you can use application specific plugins. $ mkdir -p lib/MyApp/Plugin $ touch lib/MyApp/Plugin/MyHelpers.pm They work just like normal plugins and are also subclasses of L. Nested helpers with a prefix based on the plugin name are an easy way to avoid conflicts. package MyApp::Plugin::MyHelpers; use Mojo::Base 'Mojolicious::Plugin'; sub register { my ($self, $app) = @_; $app->helper('my_helpers.render_with_header' => sub { my ($c, @args) = @_; $c->res->headers->header('X-Mojo' => 'I <3 Mojolicious!'); $c->render(@args); }); } 1; You can have as many application specific plugins as you like, the only difference to normal plugins is that you load them using their full class name. use Mojolicious::Lite; use lib 'lib'; plugin 'MyApp::Plugin::MyHelpers'; get '/' => sub { my $c = shift; $c->my_helpers->render_with_header(text => 'I ♥ Mojolicious!'); }; app->start; Of course these plugins can contain more than just helpers, take a look at L for a few ideas. =head2 Adding commands to Mojolicious By now you've probably used many of the built-in commands described in L, but did you know that you can just add new ones and that they will be picked up automatically by the command line interface if they are placed in a directory from C<@INC>? package Mojolicious::Command::spy; use Mojo::Base 'Mojolicious::Command'; has description => 'Spy on application'; has usage => "Usage: APPLICATION spy [TARGET]\n"; sub run { my ($self, @args) = @_; # Leak secret passphrases if ($args[0] eq 'secrets') { say for @{$self->app->secrets} } # Leak mode elsif ($args[0] eq 'mode') { say $self->app->mode } } 1; Command line arguments are passed right through and there are many useful attributes and methods in L that you can use or overload. $ mojo spy secrets HelloWorld $ ./script/myapp spy secrets secr3t And to make your commands application specific, just add a custom namespace to L and use a class name like C instead of C. # Application package MyApp; use Mojo::Base 'Mojolicious'; sub startup { my $self = shift; # Add another namespace to load commands from push @{$self->commands->namespaces}, 'MyApp::Command'; } 1; The options C<-h>/C<--help>, C<--home> and C<-m>/C<--mode> are handled automatically by L and are shared by all commands. $ ./script/myapp spy -m production mode production For a full list of shared options see L. =head2 Running code against your application Ever thought about running a quick one-liner against your L application to test something? Thanks to the command L you can do just that, the application object itself can be accessed via C. $ mojo generate lite_app myapp.pl $ ./myapp.pl eval 'say for @{app->static->paths}' $ ./myapp.pl eval 'say for sort keys %{app->renderer->helpers}' The C options will automatically print the return value or returned data structure to C. $ ./myapp.pl eval -v 'app->static->paths->[0]' $ ./myapp.pl eval -V 'app->static->paths' =head2 Making your application installable Ever thought about releasing your L application to CPAN? It's actually much easier than you might think. $ mojo generate app MyApp $ cd my_app $ mv public lib/MyApp/ $ mv templates lib/MyApp/ The trick is to move the C and C directories so they can get automatically installed with the modules. # Application package MyApp; use Mojo::Base 'Mojolicious'; use Mojo::File 'path'; use Mojo::Home; # Every CPAN module needs a version our $VERSION = '1.0'; sub startup { my $self = shift; # Switch to installable home directory $self->home(Mojo::Home->new(path(__FILE__)->sibling('MyApp'))); # Switch to installable "public" directory $self->static->paths->[0] = $self->home->child('public'); # Switch to installable "templates" directory $self->renderer->paths->[0] = $self->home->child('templates'); $self->plugin('PODRenderer'); my $r = $self->routes; $r->get('/welcome')->to('example#welcome'); } 1; Finally there is just one small change to be made to the application script. The shebang line becomes the recommended C<#!perl>, which the toolchain can rewrite to the proper shebang during installation. #!perl use strict; use warnings; use FindBin; BEGIN { unshift @INC, "$FindBin::Bin/../lib" } use Mojolicious::Commands; # Start command line interface for application Mojolicious::Commands->start_app('MyApp'); That's really everything, now you can package your application like any other CPAN module. $ ./script/my_app generate makefile $ perl Makefile.PL $ make test $ make manifest $ make dist And if you have a PAUSE account (which can be requested at L) even upload it. $ mojo cpanify -u USER -p PASS MyApp-0.01.tar.gz =head2 Hello World If every byte matters this is the smallest C application you can write with L. use Mojolicious::Lite; any {text => 'Hello World!'}; app->start; It works because all routes without a pattern default to C and automatic rendering kicks in even if no actual code gets executed by the router. The renderer just picks up the C value from the stash and generates a response. =head2 Hello World one-liners The C example above can get even a little bit shorter in an L one-liner. $ perl -Mojo -E 'a({text => "Hello World!"})->start' daemon And you can use all the commands from L. $ perl -Mojo -E 'a({text => "Hello World!"})->start' get -v / =head1 MORE You can continue with L now or take a look at the L, which contains a lot more documentation and examples by many different authors. =head1 SUPPORT If you have any questions the documentation might not yet answer, don't hesitate to ask on the L or the official IRC channel C<#mojo> on C (L). =cut