[page:Object3D] →
[name]
A class for displaying particles in the form of variable size points. For example, if using the [page:WebGLRenderer], the particles are displayed using GL_POINTS.
Constructor
[name]( [page:Geometry geometry], [page:Material material] )
geometry — An instance of [page:Geometry].
material — An instance of [page:Material] (optional).
Properties
.[page:Geometry geometry]
An instance of [page:Geometry], where each vertex designates the position of a particle in the system.
.[page:Material material]
An instance of [page:Material], defining the object's appearance. Default is a [page:ParticleSystemMaterial] with randomised colour.
.[page:Boolean frustrumCulled]
Specifies whether the particle system will be culled if it's outside the camera's frustum. By default this is set to false.
.[page:boolean sortParticles]
todo
Methods
Source
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]